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  • Pope Leo accepts resignation of Bangued Bishop Jaucian

    Pope Leo accepts resignation of Bangued Bishop Jaucian

    Pope Leo XIV has accepted the resignation of Bishop Leopoldo Jaucian from his pastoral duties in the Diocese of Bangued in Abra Province, the Holy See Press Office announced Saturday.

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  • Panicked Sam Altman Reverses Position as Walls Close In, Says People Should Be Able to Own RAM

    Panicked Sam Altman Reverses Position as Walls Close In, Says People Should Be Able to Own RAM

    During a recent podcast appearance, OpenAI CEO Sam Altman made some baffling comments that really hit a nerve on social media. The billionaire said that it didn’t make sense for individual people to run their own AI models at home and that all of their RAM chips were far better off being used inside the industry’s widely-reviled data centers.

    “But from a global allocation perspective, actually, it’s quite terrible to have everybody have a bunch of the world’s limited supply of [dynamic RAM] sitting in their own computer,” he said.

    The bizarre missive drew a heated reaction, especially among PC enthusiasts who’ve watched in sorrow as computer parts have become unaffordable thanks to the AI industry’s unrelenting hunger for chips.

    But now that Big Tech, which has spent years cozying up to the Trump administration, experienced a bruising defeat, Altman is suddenly singing a different tune. In an apparent attempt to save face, Altman went on X on election night to set the record straight — by arguing he didn’t say what he said.

    “I actually do want the world to have tons of memory and people to put as much as they want in their computers, and it is f***ing annoying that this was taken out of context,” he wrote. “I have been arguing for the world to ramp up memory production for a long time.”

    “I want you to have so much [RAM],” he replied to another user. “Let’s build more.”

    It’s not hard to see a motive behind his original comments. If people can run their own AI models at home, it undercuts the industry’s push to sell expensive subscriptions to cloud-based services.

    Besides his latest gaffe, Altman has plenty of other fires to put out as data centers have proven to be an enormous political liability, with plenty of moratoriums on the horizon. That could make increasing chip supplies an even bigger challenge in the future.

    Chipmakers remain in crisis mode, with Intel experiencing its worst single day wipeout in market value since 1974 last week. Experts warn that major global chip disruptions could drag on for many years to come as AI leaders, including Altman, desperately reach out to international manufacturers for more.

    The flap illustrates wildly diverging conceptions of AI. To the people leading the industry, it’s a technological revolution. To the disillusioned public — and especially furious PC enthusiasts — it’s an enormous waste of resources that could backfire in spectacular fashion as strained financial markets reach a breaking point.

    More on Altman: Sam Altman Absolutely Hates the Idea of People Running Their Own AI Models at Home, Argues They Shouldn’t Own Computers

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  • Six open-world crime games to play while you wait for Grand Theft Auto VI

    Six open-world crime games to play while you wait for Grand Theft Auto VI

    Few video game franchises have been as influential as Grand Theft Auto. When Rockstar Games released GTA III in 2001, it helped redefine what an open-world game could be, enabling players to explore a sprawling city, steal vehicles, carry out criminal missions and generally cause havoc at their leisure.

    Its success inspired an entire generation of imitators, as developers scrambled to create their own versions of Rockstar’s blockbuster formula. The term “GTA clone” became a genre in itself, encompassing gangster adventures and increasingly ridiculous urban playgrounds.

    While some were shameless copies, others introduced imaginative settings, inventive mechanics and memorable characters that helped the games to stand on their own. Several even improved on aspects of Rockstar’s games.

    With Grand Theft Auto VI due to be released on November 19 for PlayStation and Xbox, it is a good time to revisit an era when seemingly every major publisher wanted a piece of the open-world crime genre.

    Here are six of the best games to play while you wait.

    Sleeping Dogs (2012)

    If any game deserves to be remembered as the finest “GTA clone”, it is Sleeping Dogs. Developed by United Front Games, the 2012 release transports players to Hong Kong, where undercover police officer Wei Shen infiltrates the city’s dangerous Triad organisations.

    The game brilliantly captures the thrill and intensity of Hong Kong kung-fu and action cinema, placing players in the middle of a violent gang war. Its martial arts combat system features spectacularly brutal environmental takedowns, while vehicle chases and gun battles evoke the elaborate action sequences of the genre’s greatest films.

    Hong Kong itself is equally impressive, with bustling markets, neon-lit streets and densely packed neighbourhoods.

    Originally conceived as part of the True Crime series, Sleeping Dogs also explores Shen’s increasingly complicated loyalties. It is an absorbing undercover police thriller that deserved a sequel.

    Saints Row 2 (2008)

    The Saints Row series often felt like a straight-faced parody of Grand Theft Auto, borrowing its criminal underworld and open-world chaos while pushing everything towards absurdity. Sometimes that was precisely what it took to stand out.

    Released by Volition in 2008, Saints Row 2 arguably represents the creative peak of the series. Players return to the fictional city of Stilwater to rebuild the Third Street Saints gang and reclaim territory from rival organisations.

    Activities include spraying buildings with sewage, committing insurance fraud by throwing yourself into traffic and taking part in spectacularly destructive rampages.

    At a time when GTA IV was pursuing a more grounded approach to storytelling, Saints Row 2 enthusiastically embraced the ridiculous. Its extensive customisation, co-operative campaign and unpredictable missions made it a refreshing alternative to Rockstar’s increasingly cinematic ambitions.

    Scarface: The World Is Yours (2006)

    What if Tony Montana had survived the bloody conclusion of Scarface?

    That question forms the premise of Radical Entertainment’s surprisingly ambitious 2006 video game, which rewrites the ending of Brian De Palma’s celebrated 1983 crime film.

    Players take control of Montana as he attempts to rebuild his drug empire in Miami, reclaiming territory, buying businesses and eliminating rival gangs. Although its driving and shooting mechanics borrow heavily from Grand Theft Auto, the business management systems introduce an addictive layer of progression.

    Money earned through drug deals can be invested in properties and extravagant possessions, giving players a satisfying sense that they are growing in power.

    The game also captures the excess of the film, from its colourful characters and lavish surroundings to its memorable soundtrack. Few film adaptations have translated their source material into an open-world experience quite so successfully.

    The Saboteur (2009)

    One of the more unusual GTA clones replaces contemporary gang warfare with the French Resistance during the Second World War.

    Developed by Pandemic Studios, The Saboteur follows Irish racing driver Sean Devlin as he wages a personal campaign against the Nazis in occupied Paris.

    Its most striking feature is its visual presentation. Areas under German control are depicted largely in black and white, with colour gradually returning as players liberate neighbourhoods.

    There is an impressive variety of activities, from planting explosives at military installations to climbing buildings, stealing vehicles and participating in street races.

    Released shortly before Pandemic Studios closed, the game combined espionage, driving and open-world exploration in an imaginative way. More than a decade later, the sight of Paris slowly regaining its colour is still one of the genre’s most memorable visual ideas.

    Watch Dogs 2 (2016)

    By 2016, the GTA formula had become so familiar that developers needed increasingly inventive ways to distinguish their open worlds. Ubisoft found one answer in hacking.

    Watch Dogs 2 takes place in a colourful recreation of the San Francisco Bay Area, following Marcus Holloway, a young hacker who joins the activist group DedSec to challenge powerful technology companies and their surveillance systems.

    Its greatest innovation is the ability to manipulate the environment through connected technology. Traffic lights can be disrupted, security cameras hijacked and electronic devices remotely controlled, creating opportunities for elaborate mischief.

    The game’s playful tone and lively recreation of San Francisco make exploration particularly enjoyable. Players can approach objectives through stealth, technological trickery or outright chaos, with the hacking mechanics encouraging experimentation that few other games in the genre have successfully replicated.

    Mafia II (2010)

    Few open-world crime games have captured the atmosphere of a particular period quite as convincingly as Mafia II.

    Set in the fictional American city of Empire Bay during the 1940s and 1950s, the game follows Vito Scaletta, a war veteran who becomes increasingly involved in organised crime.

    Developed by 2K Czech, the game pays particular attention to the smaller details that make its world believable. Period-appropriate cars, radio stations playing music from the era, as well as clothing and architecture, combine to immerse players in mid-century America. The changing seasons also contribute to the atmosphere.

    It also takes a more restrained approach to the GTA formula, with fewer optional distractions and greater emphasis on storytelling and cinematic missions.

    Driving through snow-covered streets in a vintage car with music playing on the radio can be as enjoyable as the game’s carefully constructed gangster drama.

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  • One Piece Creator Eiichiro Oda Confirms The Future Death Of A Straw Hat Ally

    One Piece Creator Eiichiro Oda Confirms The Future Death Of A Straw Hat Ally

    The Straw Hat Pirates are the primary protagonists of One Piece, led by Monkey D. Luffy. This crew was created in One Piece chapter 6, which was released on September 1, 1997, in Shueisha’s Weekly Shonen Jump Issue 40. It was in this chapter that Roronoa Zoro joined Luffy on his adventure, and thus began this legendary crew from the East Blue.

    Up until this point in the story, Luffy and the Straw Hats have amassed many powerful members, and they now stand as one of the Emperor crews of the seas in the New World. At the same time, they have also made countless friends and gained many allies, some of whom might even go on to join the Straw Hat Pirates in the future. One such character is the legendary protector of Wano, Yamato. Surprisingly, Eiichiro Oda, the creator of the series, most recently confirmed to us that, in a potential future that may or may not come to pass, Yamato could end up dying at the age of 60 under very tragic circumstances.

    Eiichiro Oda Confirms The Death Of Yamato At 60 In A Bad Future

    Image by GameRant

    Yamato was introduced as Kaido’s child in One Piece chapter 971, released on February 17, 2020, in Shueisha’s Weekly Shonen Jump Issue 12. Immediately after, it was established that Yamato was actually an ally of Luffy and the Straw Hat Pirates and hated Kaido just as much as the people of Wano.

    “If I don’t fight for the sake of this country against you, then I won’t be able to call myself Oden!” — Yamato fights Kaido, One Piece Chapter 1024

    Yamato originally idolized Kozuki Oden, the prodigal son of Wano who went on to sacrifice his life for his country. Unfortunately for them, imprisonment meant that they could not leave Onigashima and carry out their role as the protector of the country. When Luffy liberated the land of Wano after defeating Kaido in One Piece chapter 1049, Yamato, just like many other people of Wano, was fully freed from their shackles. This set up a new adventure for them, as they decided to stay back in Wano and protect the country from any threat.

    At this point in the story, many expected Yamato to join the Straw Hat Pirates, and even Luffy wasn’t against the idea of Kaido’s very own child joining. However, due to Wano’s weakness post-war, Yamato decided to stay behind and embark on a journey across the country, just as Oden once did.

    “You know what happened, right? When the Woodsman attacked, it was someone’s incredible Haki that kept him at bay and saved the country. Kaido isn’t around anymore, but it’ll be someone like him who will attack the country next. I can’t turn my back on Wano right now!” — Yamato stays behind, One Piece Chapter #1059

    Yamato’s journey is not only a pilgrimage but also a journey of self-acceptance, where they go on to truly understand what it means to embody the spirit of Kozuki Oden and defend the country of Wano. Interestingly enough, in One Piece volume 114, which was officially released in Japan on March 4, 2026, and is set to be released on March 2, 2027, in the U.S., Eiichiro Oda describes the death of Yamato in a bad future. On many occasions, Eiichiro Oda shows what each Straw Hat or an ally would look like at 40 and 60 years of age in both a good and a bad future. Yamato’s case was no different, but while the vast majority of the characters survive in either future, Yamato’s case is different. In Yamato’s bad future, they would be dead at 60, burned alive to a crisp and fully embodying Kozuki Oden. In other words, the obsession with Oden could get to the point where Yamato could die.

    Why Yamato Must Embrace Themself To Avoid Death

    Yamato wields a metal club.
    Image via Toei Animation.

    Eiichiro Oda showing Yamato’s tragic death at 60 in a bad future makes a lot of sense when considering the fact that there are multiple ways to go about embodying Oden. Yamato admires Oden a lot, and that was evident in the Wano Country arc, but they did not do it in a way where they were completely obsessed with the idea of becoming Oden. Yamato recognizes the fact that, at the end of the day, they are their own self and not Kozuki Oden.

    Kaido: If you want to bear the name Oden, you must be ready for war. This isn’t a game, Yamato!

    Yamato: What is the crime in admiring someone? I loved Kozuki Oden! But I also know there are people who believe in me and have accepted me! Who are you to steal my freedom? Who are you to steal Wano’s freedom?

    — Yamato explains their true identity, One Piece Chapter #1024

    Yamato’s admiration for Oden comes from a place of love, and their hate for Kaido comes from the trauma that they endured as a kid. All these things make Yamato the person that they are, and if their future continues along the same line, Yamato would most certainly not die at the age of 60. However, in an alternate reality where Yamato were to become obsessed with the idea of being Oden, they would eventually burn to a crisp at the age of 60.

    Yamato has already embraced themselves, so for them to meet a tragic end at 60 is not plausible. The proof of the fact that Yamato has embraced themselves and separated admiring Kozuki Oden and wanting to be like them from being obsessed with them is the fact that they wield the Color of the Supreme King.

    “The unshakable essence that fuels Conqueror’s Haki is one’s sense of self!” — Dracule Mihawk, One Piece Chapter #1194

    In the Elbaf arc of One Piece, specifically in One Piece chapter 1194, it was officially confirmed that the Color of the Supreme King is essentially one’s sense of self. If one does not possess this sense of self, they cannot wield the Color of the Supreme King. In other words, Yamato distinguishes being like Oden from being themselves and fully understands what it means to embody their own self.

    Yamato’s Role Alongside Luffy In The Future

    Interestingly enough, One Piece Volume 114 also confirms that Yamato and Luffy will reunite and sail together as part of a pirate crew in the future. In Yamato’s good future, which is what we are currently following in the story, they end up sailing together with the Pirate King, Monkey D. Luffy, at age 40.

    “Luffy, look! It’s Wano! It’s been a while; let’s stop by!” — Yamato sails with Luffy at Age 40, One Piece Volume 114







    The two pass by Wano Country while sailing on the seas, and Yamato asks Luffy to stop by Wano to pay a visit. By the age of 60, Yamato seems to have retired from being a pirate and resides in Wano once again. It is at this point that Yamato is offered a big role in the country, which Oda did not describe. Just like Oden, embodying his spirit in a positive manner, Yamato rejects this opportunity, not wanting to become a big shot and embracing their freedom instead. For now, Yamato remains in Wano Country, but we can only hope that Eiichiro Oda brings this legendary character back to the story and expands upon them significantly in the months and years to come.

    All chapters of Eiichiro Oda’s One Piece are available to read via Manga Plus and Viz Media.

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  • Lea Salonga ka-join sa 2026 ASEAN Inclusive Growth Summit sa Maynila

    Lea Salonga ka-join sa 2026 ASEAN Inclusive Growth Summit sa Maynila

    PHOTO: Instagram/@malaysianphilharmonicorchestra

    BUKOD sa Hollywood superstar na si Angelina Jolie, isa rin sa mga inaabangang personalidad na makikibahagi sa 2026 ASEAN Inclusive Growth Summit sa Maynila ang international Broadway star na si Lea Salonga!

    Gaganapin ang naturang summit sa November 11 kung saan makakasama ni Lea sa isang espesyal na talakayan ang ABS-CBN News anchor na si Rico Hizon para sa session na pinamagatang “In Unison: Amplifying every voice in ASEAN.”

    Hindi lang basta kwentuhan ang mapapanood sa naturang session dahil pagsasamahin din ang conversation at music. 

    Ayon sa opisyal na website ng event, tatalakayin ni Lea kung paano magiging hindi lamang karangalan at pagkakakilanlan ng Southeast Asia ang pagkamalikhain at kultura, kundi maaari rin itong maging kabuhayan para sa mas marami pang alagad ng sining sa rehiyon.

    Baka Bet Mo: Lea Salonga hindi atat magdyowa uli, ayaw maghabol sa lalaki

    <blockquote class="instagram-media" data-instgrm-captioned data-instgrm-permalink=" data-instgrm-version="14" style=" background:#FFF; border:0; border-radius:3px; box-shadow:0 0 1px 0 rgba(0,0,0,0.5),0 1px 10px 0 rgba(0,0,0,0.15); margin: 1px; max-width:540px; min-width:326px; padding:0; width:99.375%; width:-webkit-calc(100% - 2px); width:calc(100% - 2px);"><div style="padding:16px;"> <a href=" style=" background:#FFFFFF; line-height:0; padding:0 0; text-align:center; text-decoration:none; width:100%;" target="_blank"> <div style=" display: flex; flex-direction: row; align-items: center;"> <div style="background-color: #F4F4F4; border-radius: 50%; flex-grow: 0; height: 40px; margin-right: 14px; width: 40px;"></div> <div style="display: flex; flex-direction: column; flex-grow: 1; justify-content: center;"> <div style=" background-color: #F4F4F4; border-radius: 4px; flex-grow: 0; height: 14px; margin-bottom: 6px; width: 100px;"></div> <div style=" background-color: #F4F4F4; border-radius: 4px; 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overflow:hidden; padding:8px 0 7px; text-align:center; text-overflow:ellipsis; white-space:nowrap;"><a href=" style=" color:#c9c8cd; font-family:Arial,sans-serif; font-size:14px; font-style:normal; font-weight:normal; line-height:17px; text-decoration:none;" target="_blank">A post shared by Mastercard Center for Inclusive Growth (@cntr4growth)</a></p></div></blockquote>
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    Layunin naman ng 2026 ASEAN Inclusive Growth Summit na pagsama-samahin ang mga lider mula sa negosyo, pamahalaan, civil society, at mga organisasyong pangkawanggawa upang pag-usapan kung paano gagawing oportunidad ang mga hamon at pagbabago sa ekonomiya, gayundin ang pagsusulong ng mas malawak at inklusibong pag-unlad.

    Samantala, sariwa pa sa alaala ng marami ang makasaysayang tagumpay ni Lea matapos siyang maging kauna-unahang Pinay na nagkaroon ng sariling bituin sa Hollywood Walk of Fame.

    Umaasa ang broadway star na magsisilbing inspirasyon sa susunod na henerasyon ng mga performer ang kanyang makasaysayang tagumpay, upang mas marami pang Pilipino ang mangahas mangarap at magpakitang-gilas sa international stage.

    The post Lea Salonga ka-join sa 2026 ASEAN Inclusive Growth Summit sa Maynila appeared first on Bandera.

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  • Emergency cash transfer assistance provided to El Niño-hit farmers

    Emergency cash transfer assistance provided to El Niño-hit farmers

    The Department of Social Welfare and Development (DSWD) on Sunday said that it has already started providing emergency cash transfer (ECT) assistance to farmers who were affected by the potentially strong El Niño.

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  • Clear direction, strong relationships mark Year of the Fire Sheep

    Clear direction, strong relationships mark Year of the Fire Sheep

    Feng shui is a forecast and not a prediction, and that it offers a traditional framework for understanding the possible influences or opportunities and challenges.

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  • Sony PS5 Shipments Near 100 Million as Disc Era Winds Down and Next-Gen Console Work Advances — BigGo Finance

    Sony PS5 Shipments Near 100 Million as Disc Era Winds Down and Next-Gen Console Work Advances — BigGo Finance

    Sony Group’s PlayStation 5 is closing in on a lifetime shipment milestone of 100 million units, even as the company prepares to stop producing disc-based games in 2028 and lines up the next generation of hardware.

    In its fiscal second-quarter results for the July-September period, released Nov. 5, Sony said its Game & Network Services segment drove group revenue to ¥3.4294 trillion (approximately $21.6 billion), up 10% from a year earlier, while operating profit climbed 45% to ¥622.3 billion (approximately $3.9 billion) – a record for a second quarter. The company raised its full-year forecast to ¥13 trillion (approximately $82.1 billion) in revenue, ¥1.87 trillion (approximately $11.8 billion) in operating profit and ¥1.33 trillion (approximately $8.4 billion) in net profit.

    PS5 shipments in the quarter totaled 2.6 million units, down 35% year over year, leaving cumulative shipments at about 97.9 million as of Sept. 30 – roughly 2.1 million short of the 100 million mark. Sony shipped 7.9 million consoles in the October-December quarter a year earlier, making a calendar-year crossing highly likely given normal seasonality.

    Hardware volumes are declining as the platform moves deeper into the back half of its life cycle, and Sony cited lower hardware revenue from fewer unit sales as a drag on the segment. Software and network services more than offset that decline. Monthly active users across PlayStation hit a record 127 million in September, with total play time up 4% year over year, and first-party title Marvel’s Wolverine sold 2.4 million copies in about 50 days.

    Sony Q2 FY2026 metric Result Change
    Group revenue ¥3.4294 trillion (approx. $21.6 billion) +10% YoY
    Group operating profit ¥622.3 billion (approx. $3.9 billion) +45% YoY
    PS5 quarterly shipments 2.6 million units -35% YoY
    Cumulative PS5 shipments (Sept. 30) ~97.9 million units —
    PlayStation monthly active users (September) 127 million Record for September

    Note: Full-year guidance raised to ¥13 trillion revenue, ¥1.87 trillion operating profit and ¥1.33 trillion net profit.

    On the earnings call, CFO Lin Tao said Sony is steadily advancing preparations for its next-generation platform, with investment proceeding on schedule and expected to become visible as an impact in the second half of the fiscal year. She said development is progressing as planned, with solid progress targeted for the fiscal year ending March 2028, and that an announcement will come at an appropriate time.

    The hardware transition comes as Sony prepares to end production of disc-based games in 2028, a shift that could shape what the PlayStation 6 ultimately becomes. No new titles released in 2028 and beyond will receive physical copies, though existing discs will continue to work.

    For current owners, the PS5 remains a capable media machine. All PS5 game discs play on the console, as do PS4 physical games; Sony’s backward compatibility documentation lists only six PS4 titles that cannot be played, including Hitman Go: Definitive Edition, We Sing and Just Deal With It!, and notes that demos and media apps may also fall short. Game Boost technology delivers smoother frame rates on patched titles such as God of War, The Last of Us Part II and Days Gone, pushing many to 60 fps.

    Backward compatibility stops there, however: the console will not play physical PS1, PS2 or PS3 games, leaving titles such as LittleBigPlanet and Shadow Hearts: Covenant stranded on their original hardware unless re-released digitally.

    On the video side, the PS5 supports Ultra HD Blu-ray, standard Blu-ray and DVD discs, giving old movie and TV collections continued use. 3D Blu-rays are not supported, and home-burned discs may work only if properly finalized, with no guarantees. Audio CDs are also off the table, matching the PS4, though Apple Music and Spotify apps are available. Owners of the Slim digital PS5 or PS5 Pro can add a detachable disc drive for $79, which does not fit the original Digital Edition. Sony also warns that non-circular discs shaped like a card, star or heart will be rejected, and that small GameCube discs should not be inserted.

    The shipment trajectory and raised outlook suggest Sony is extracting more profit from a maturing install base while it funds the next console cycle. For investors, the key questions are whether software and services can keep offsetting falling hardware sales, and how the 2028 shift away from physical game media affects retail partners and collectors. For players, the practical takeaway is that the disc drive still has years of utility – for PS4 and PS5 libraries and for Blu-ray and DVD collections – even as the pipeline of new physical releases narrows.

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