Era CEO Elizabeth Dorman: Apple Hasn’t Reinvented Itself in a Decade, and Couture Computing Will End the Black Rectangle — BigGo Finance

Era CEO Elizabeth Dorman: Apple Hasn’t Reinvented Itself in a Decade, and Couture Computing Will End the Black Rectangle — BigGo Finance

Walk into any coffee shop and ask how many people are holding the same phone. Roughly nine in ten hands will go up — a level of uniformity in personal computing that hasn’t existed since the 1970s, according to design historian Elizabeth Dorman. She thinks that’s the anomaly, not the endpoint.

“We’re going to see thousands,” Dorman said on the MTS podcast, describing where computing goes next. “The same way that we don’t all wear the same fashion sense, but there’s thousands of fashion designers. And I believe that over the next 50 years we’re going to see this happen in computing.”

Dorman isn’t a pundit speculating from the sidelines. She worked on Apple Vision Pro, then on the design team at Humane — the AI pin company acquired by HP — and co-founded Era in 2025. Her argument is that the iPhone era produced a Cambrian explosion in the wrong layer: software applications multiplied while the physical objects we carry collapsed into one black rectangle. The social signal shifted from “look at this cool cassette player I got” to “look at this cool app I downloaded” — and by now, she notes, everyone uses the same five apps anyway.

The phone monopoly is younger than you think

Dorman’s historical claim is that personal computing has always cycled between convergence and divergence, and the current moment is the first hard convergence since the 1970s. She grounds it in two cases where broken monopolies and unprotectable technology produced an explosion of design.

Case Before the shock What broke it open What followed
Bell Telephone Through the 1970s, Americans could only rent a phone from Bell — a total monopoly Bell broken up as a monopoly in 1983, as plastics manufacturing scaled in South Korea and Hong Kong A wave of novelty phones (Mickey Mouse, hamburger, Garfield shapes) plus Bell’s own late-70s “Design Line” of ten models
Sony Walkman Sony shipped three iterations before settling on the canonical Walkman Philips and others entered; cassettes weren’t patentable, so no walled garden protected the category Sony told its designers to build a Walkman for every subculture — baby models, yellow sports versions, translucent “Freak” models for skateboarders, jelly-bean and purse-shaped variants

The Bell detail Dorman prizes most: the monopoly itself recognized how boring its product was and released Design Line phones in the late 1970s, including a centennial edition styled after an Alexander Graham Bell phone with an American flag. “One of the prizes in my collection,” she said. She owns roughly 150 vintage devices.

The Walkman lesson is the analytical one. Because nothing was patentable, competition had to happen on differentiation — and differentiation happened on aesthetics. That’s the mechanism she believes is missing today.

The designer phone didn’t fail. The iPhone just became the hotter accessory.

The obvious pushback: fashion is a booming industry, so why did Siemens’ Zolibri line — designer phones released on a fall/winter and spring/summer runway cadence in 2004, eight phones total — die?

“Because an even hotter phone came out and that was the iPhone,” Dorman said flatly.

She stresses that nobody in 2007 could picture the world of 15 years later. The iPhone launched without an App Store and was, at the time, simply a better and more intuitive phone. She cites a business-school anecdote relayed to her the previous day: the entering class of 2006 all had BlackBerrys; the entering class of 2007 all had iPhones. “It was a change of fashion.”

The Zolibri founder’s thesis, as she describes it, was explicitly pluralist — people would own many phones because phones are lightweight communication peripherals, and you shouldn’t carry the same phone to the gym as to a cocktail party. Correct in spirit, premature in market. And a correction to conventional history: the first smartphone wasn’t the iPhone, she notes, but the LG Prada phone. The precedent list runs long — Swarovski with Misfit on wearables, Fitbit with Tory Burch, Dolce & Gabbana with Motorola — with Balenciaga’s couture speaker built into a custom Game Boy and Pharrell’s gilded BlackBerry as examples of personalization as status.

Dorman’s diagnosis of Apple is structural rather than personal. She wonders aloud what Steve Jobs would make of the modern company — “I actually would think that I think he would say that Apple hasn’t reinvented itself nearly enough as it should” — but her sharper claim is about incentives: Apple and its peers are “incentivized to keep that ecosystem closed,” which is why the convergence has persisted.

Manufacturing isn’t the bottleneck anymore. Imagination is.

Why is everything black or white? Dorman’s answer isn’t technical. Injection molding, CAD and contract manufacturers make hardware accessible within six to eight months, she says. The constraint is who chooses to make technology and what they’re willing to risk.

She names two causes: a design culture that treats Teenage Engineering and Dieter Rams as the only references, and a demographic narrowness — “we don’t have enough women designing consumer electronics. We don’t have enough young people designing consumer electronics.”

Then there’s the economics. A colorful, unconventional device requires committing to a minimum order of 10,000-plus units. A black-and-white device feels safe because that’s what everyone around you owns. She calls this “a lack of imagination in hardware, which is the opposite of what we have in software, especially in the world of vibe coding.”

Her prediction: additive manufacturing closes the gap over five to ten years, with certification and battery safety the unresolved problems.

“Very soon in my expect my prediction is 5 to 10 years from now, you should be able to wake up and be like, oh, I’m wearing this outfit today. I want a device that matches my style. And it just gets printed for you within the span of 2 hours.”

The leading indicator she points to is a family friend in high school who “is vibe coding Barbie colored websites and to-do lists for herself.”

“Couture computing” is a category, not a slogan

Dorman defines the term precisely: “Couture computing is pretty much the intersection of manufacturing becoming much more approachable where you do not need to be like Apple and have, you know, thousands and thousands of [units].”

She expects the market to mirror fashion’s tiered structure — hand-sewn at one end, haute couture in the middle, mass production at the other — with thousands of differentiated device makers rather than one vertically integrated giant. The single-aesthetic, single-device model, the Humane approach included, is what she thinks gets replaced.

“We’re not going to have phones,” she said. “It’s going to be a bring your own screen and bring your own device future.”

Era is betting on the layer underneath, not the next gadget

Era’s business is deliberately not another device company. It’s building the substrate thousands of such companies would run on: device and fleet management, identity, orchestration, connection to a user’s preferred memory system, connection to agents, and device-to-device connection. The analogy Dorman reaches for is architecture — material suppliers and structural engineering firms make buildings possible, but architects keep design freedom.