Author: Merrel Briona

  • Stanford Scientists Intrigued by Method for Bringing Bleached Coral Back to Life

    Stanford Scientists Intrigued by Method for Bringing Bleached Coral Back to Life

    Climate change has wreaked havoc on coral reefs around the world, causing them to turn white in “bleaching events” that are conventionally seen as the death knell for these crucial ecosystems.

    The process occurs after the living organisms expel tiny symbiotic algae called zooxanthellae, which live in their tissues and represent a major source of food. While technically not dead, bleached coral is more susceptible disease — and a harbinger to demise from starvation.

    But thanks to a fortunate lab accident, Stanford University scientists may have just stumbled upon a clever — and surprisingly simple — way to bring bleached corals back to life, Euronews reports.

    It’s a breakthrough that could potentially be used to save countless reefs from succumbing to climate change. Almost ten percent of the world’s reefs have been lost over the last 30 years, and bleaching events are only getting more severe as the effects of rising temperatures worsen.

    As detailed in a paper published in the journal Science Advances, the team proposes a new approach inspired by a 2025 discovery. At the time, marine biologist and Stanford professor Steve Palumbi found that one dead piece of coral leaning against a healthy one was regaining its color.

    “While bleached corals may be dying, they are not dead yet,” said one of his collaborators, Stanford PhD student Danny Collins, in a statement about the research. “The question we wanted to answer is, once a coral has bleached, what can we do?”

    In an experiment involving ten fragments containing bleached pieces, half were touching healthy fragments, while the others were kept only a few millimeters apart. It took just seven weeks for the former to recover, while the latter succumbed to starvation.

    After examining the samples under the microscope, Palumbi and his colleagues found that the corals had effectively fused, infusing the bleached coral fragments with beneficial algae in just a week.

    The algae “flood in and start dividing at the fastest rates seen in corals,” Palumbi said in a statement, roughly ten times faster than in nature.

    The research could help protect coral reefs from succumbing to rising sea temperatures brought on by climate change.

    “Bleached corals are often considered a lost cause because recovery after a heatwave is very slow, if it happens at all,” said Stanford professor and coauthor Fiorenza Micheli.

    To be fair, it’s still unclear whether the newly discovered technique could be used on a larger scale to revive bleached reefs. Besides, as Palumbi told Euronews, the findings won’t protect reefs from rising ocean temperatures in the long term.

    “This is a recovery story,” he said. “It doesn’t blunt heatwaves; it just helps the aftermath. There is still a huge need to reduce heatwaves and protect all of Earth’s life from rapid climate stress.”

    Still, the findings could give scientists a tool to help “coral gardens survive heatwaves more completely,” according to Palumbi.

    More on coral: Steel Frame Brings Completely Dead Coral Reef Back to Life

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  • Canadian-made ‘Paralives’ thrives despite gaming sector turmoil

    Canadian-made ‘Paralives’ thrives despite gaming sector turmoil

    The massively popular Sims franchise is facing a challenge from Canada’s independently made “Paralives” (Dan R. Krauss)

    The video game industry has been shaken by job losses and growing threats from artificial intelligence, but the independently produced Canadian game “Paralives” has defied those headwinds.

    Paralives is a life-simulation game, a category in which players control the lives of simulated people in a virtual world, including their relationships, looks, homes and careers.

    The genre has been dominated for years by “The Sims” franchise, but Montreal developer Alex Masse’s Paralives has mounted a scrappy, insurgent challenge.

    Addressing the Montreal International Game Summit this week, Masse said he pumped “two years of personal savings” into making Paralives, which began as a “solo project” but now employs 15 people.

    Masse has fine-tuned the game with help from users, who have also multiplied.

    He began by launching prototypes online.

    “On my social media page, I had one like. It was my mom,” he told the conference audience.

    But he started getting attention on YouTube, quit his part-time job as a game developer at Unity Technologies and devoted himself full-time to Paralives.

    He raised funds on the Patreon platform and, after six years of testing, tweaking and retesting, launched Paralives in May.

    – ‘Sims’ Saudi ties –

    “We had 200,000 bugs at first when it was released, it was a bit overwhelming,” Masse said, adding that he expects to roll out a first major update in a few weeks.

    “It’s hard to compete with games like ‘The Sims’,” he told the summit, of the massively popular life-simulation series produced by video game giant Electronic Arts (EA), which also made the FIFA soccer games and Madden NFL.

    But the decision by EA’s US owners to sell the company to a consortium led by Saudi Arabia’s Public Investment Fund has created unease among some gamers.

    The $55 billion deal that closed this summer raised ethical concerns among players who have flocked to the indie Paralives as a Sims alternative.

    Paralives sold more than a million copies within a month of its May release.

    Masse said this early success will not lead to a pivot away from core principles, such as maintaining a small autonomous team.

    – Market struggling –

    Montreal, a gaming hub since the 1990s, has not been immune to industry-wide disruption.

    Several of the 250 gaming studios based in the city have had layoffs this year.

    French gaming heavyweight Ubisoft, which opened a Montreal office in 1997, has closed its offices in the Canadian cities of Halifax and Winnipeg.

    The turmoil was a dominant topic of discussion at the Montreal summit, with participants warning that increased use of AI in game creation and development would lead to further job losses.

    Masse warned aspiring developers that times are tough and that breaking through will not be easy, suggesting they “spend time analyzing the market” before trying to launch a game.

    fa/bs/md

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  • One Punch Man: 9 Characters That Take On A Dragon Level Monster

    One Punch Man: 9 Characters That Take On A Dragon Level Monster

    The world of One Punch Man is infested with monsters who appear daily, causing mayhem and destruction. The Hero Association is what stands between the normal people and monsters. They save the innocent from getting killed. The association has a ranking system to gauge the level of threat that a monster poses. There are a total of five levels. In the second place are Dragon threat levels. Monsters who have powers to destroy numerous cities fall in this category. In order to combat these threats, multiple S-Class Heroes are needed. But there are few characters who are capable of defeating these monsters on their own. Here are nine such characters who are capable of the feat.

    9

    Atomic Samurai

    Atomic Samurai attacks with his sword in the anime.

    Atomic Samurai is arguably the strongest swordsman of the series, and his strength led to him becoming the fourth strongest hero. He has proven his worth by defeating many Dragon-level threats with ease. With his swordplay, he is able to cut his opponent on an atomic level, which even surprised the likes of Black Sperm. He struggled quite a lot during the Monster Association arc, but after that he started training again to reach even higher levels of strength. He without doubt can defeat a Dragon Level threat and in the future will be one of the spearheads for the Hero Association.

    8

    Flashy Flash

    Flash is known for his incredible speed and swordplay, which relies on overwhelming his opponent with his inhuman speed. With this strength, he was one of the few heroes who actively stood in the way of monster association. He recently teamed up with Sonic and defeated many, many elite-level ninjas, among them those who were considered Dragon Level threats. Furthermore, even without his swords, Flash was able to hold his own in a three-way fight against Monster Garou and Platinum Sperm.

    7

    Bomb

    Bomb is the elder brother of Bang and is considered a fighter who is on the same level as an S-Class hero. He has passed his prime but has enough strength to defeat many powerful monsters and even fight against the monster version of Garou. It really shows that normal human limits don’t apply to him. Furthermore, when Bomb was in his prime, he was able to beat Bang while holding back. At his current age, he is still a force of nature that can hold his own against dragon-level threats and even best it with his years of experience.

    6

    Bang

    Bang is considered the greatest martial artist in the world and has been dubbed one of the pillars of the hero world. His strength is enhanced by his fighting style, which is called the Water Stream Rock Smashing Fist. Bang can cause serious damage while also having a strong defense that deflects any attack thrown at him. Furthermore, he has another technique, which is the Exploding Heart Release Fist, which makes his offensive attacks even more powerful.

    5

    Tatsumaki

    one punch man best episodes

    Tatsumaki has been dubbed as the ultimate weapon of the Hero Association. This isn’t an exaggeration because her psychic powers are the strongest in the series, with which she is capable of bringing down meteors and erasing entire cities. She has fought in countless battles, and her most recent fight was against Psykos-Orochi, in which she easily defeated her, who was a dragon-level or even higher-level threat. Furthermore, it was said by the creator that in a fair fight, not even Platinum Sperm stands a chance against her.

    4

    Blast’s Team

    Blast’s team member from the same race as Boros

    Blast was one of the most mysterious characters in the entire series, and when he was introduced, he didn’t disappoint one bit. He is one of the strongest characters in the series who is actively opposing God. But he isn’t alone in this war; he has his own team that is working together to save the world. This team consists of five members, which includes Blast and Empty Void, but the other characters haven’t been revealed. It is safe to say that if they are the last line of defense against God, they can take on a Dragon Level threat with ease.

    3

    Empty Void

    one punch man strongest ninjas

    Empty Void was first introduced as a villian who was corrupted by the powers of God. He gave Void tremendous powers, which allowed him to take on Blast in a fight. In that fight, Void used his sword attacks, which cut through dimensions themselves. He was, in all, one of the most dangerous villains in the entire series. But he was then defeated by Saitama, which freed his mind from God’s control. This enabled him to join the ranks with Blast once again. His strength remained the same, as he was able to defeat two divine beasts whose threat levels were above Dragon.

    2

    Blast

    Blast is currently the strongest S-Rank hero in the series and is one of the most important characters who is actively fighting for humanity’s sake. His powers allow him to control gravity and create interdimensional portals. His fighting style is very unique. He embeds his fist with mini black holes that make each of his hits extremely dangerous. With this he not only hurt Comic Garou but also Empty Void. His level is far above his peers.

    1

    Saitama

    Saitama is the strongest hero in the series, and his strength is acknowledged by heroes like Bang, Genos, and Blast. Throughout the series he has fought many powerful opponents, and each of them was easily defeated by him. Saitama’s strongest opponent was Cosmic Garou, whom he easily overpowered, and during that time Saitama used only one hand. His level of strength is unmatched, and Blast himself has stated Saitama has become one of the most important figures in war against God.









    Release Date

    October 5, 2015

    Network

    YouTube, TV Tokyo, TV Osaka, TV Aichi, TVh, TVQ, TSC

    Directors

    Shinichiro Ushijima, Makoto Sokuza, Nobuhiro Muto, Ryoh Ando, Shuuji Miyazaki, Youhei Suzuki, Miyuki Ishida, Katsushi Sakurabi, Hideki Okamoto, Yoshio Suzuki, Hiroyuki Okuno, Riki Fukushima, Shigeki Awai

    Writers

    Tatsuro Inamoto

    Franchise(s)

    One-Punch Man

    • Makoto Furukawa

      Saitama (voice)

    • Kaito Ishikawa

      Genos (voice)


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  • Tinapay na may palaman na mga karayom, itinapon sa bakuran na may mga aso sa Negros Occidental

    Tinapay na may palaman na mga karayom, itinapon sa bakuran na may mga aso sa Negros Occidental

    Dalawang tinapay na may palaman na mga karayom ang nakita ng isang lola sa loob ng bakuran ng kaniyang bahay sa Pulupandan, Negros Occidental. Hinala niya, plano ng nag-iwan ng mga tinapay na makain ito ng kaniyang mga alagang aso.

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  • Andrea, Best Acting Performance sa London

    Andrea, Best Acting Performance sa London

    Wagi si Andrea Brillantes ng Best Acting Performance para sa kanyang pagga­nap sa pelikulang Laya sa 2026 ­Women and the World International Film ­Festival (WWIFF) sa London.

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  • Sign Up for the Pokémon Champions Monthly Challenge Series November 2026

    Sign Up for the Pokémon Champions Monthly Challenge Series November 2026

    Ready for another challenge? A new Monthly Challenge Series (MCS) is kicking off in Pokémon Champions, bringing exciting battles and cool rewards. Here’s an overview of what you can expect:


    Monthly Challenge Series November 2026

    Fierce battles await! The Monthly Challenge Series November 2026 takes place Thursday, November 19, 2026, at 6:00 p.m. PST to Sunday, November 22, 2026, at 5:59 p.m. PST. But before you can battle like a champion, you need to register to compete! The entry period runs from Thursday, November 12, 2026, at 6:00 p.m. PST to Sunday, November 22, 2026, at 5:59 p.m. PST. This competition follows Regulation Set M-C and uses the Single Battle format. For the full list of eligible Pokémon, regulations, and other details, refer to the in-game news.

    To enter the competition, go to Battle, then Online Competitions, and then select Monthly Challenge Series November 2026 from the list. Registration will remain open until the end of the event. After the event ends and results are announced, qualifying players who finished three or more matches with a win or loss during the event period will be eligible for rewards.

    To view your rankings and collect your rewards, follow these steps:

    1. After the competition has ended, launch your Pokémon Champions game.
    2. Select Battle.
    3. Select Online Competitions.
    4. Collect your rewards from your in-game mailbox.

    Rewards

    Trainers who participate in three or more battles will be eligible for a participation prize that includes a Pawmot, 100 Quick Coupons, and the title of MCS 11/2026 Challenger. Depending on how highly you place at the event’s conclusion, you can earn the following titles:

    • MCS 11/2026 Master: 1st to 10th place
    • MCS 11/2026 Veteran: 11th to 100th place
    • MCS 11/2026 Ace: 101st to 1,000th place
    • MCS 11/2026 Rising Star: 1,001st to 10,000th place

    Best of luck with your battles, Trainers!

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  • One Piece Is Officially Giving The Straw Hats A New Awakening

    One Piece Is Officially Giving The Straw Hats A New Awakening

    The Straw Hat Pirates are the protagonists of One Piece that we have followed for around 29 years. First established with the release of One Piece Chapter 6 on September 1, 1997, in Shueisha’s Weekly Shonen Jump Issue 40, the Straw Hat Pirates have continually grown in terms of numbers, influence, and strength over the years.

    Now, One Piece is currently in the climax of the Elbaf arc, which puts the Straw Hat Pirates inches away from achieving their dreams. It is here that Eiichiro Oda, the creator of the series, is giving them a brand-new awakening and taking their overall influence as well as powers to the very next level. While not all members of the Straw Hat Pirates have received a new awakening, the Elbaf arc has seen to it that the Monster Trio, specifically Luffy, Zoro, and Sanji, gain even greater powers and awakened abilities. These powers put the Straw Hat Pirates above all the other Emperor crews in the story and make them a force to be reckoned with.

    One Piece Gives New Haki Awakenings To Zoro And Sanji

    Image created by the author Rei Penber using official assets.

    The awakening of the Straw Hat Pirates in the Elbaf arc has been nothing short of absolutely sensational, and it began primarily with the Wings of the Pirate King: Zoro and Sanji. In One Piece chapter 1194, which was officially released on September 28, 2026, in Shueisha’s Weekly Shonen Jump issue 44, Roronoa Zoro, the swordsman of the Straw Hat Pirates, officially received his proper awakening. For years, Zoro was unaware of his latent potential, and in this arc, he was able to gain full grasp over his Color of the Supreme King, bring it out, and take the upper hand in the battle against Holy Knight Sommers. With this new awakening, Zoro reached a very high level of strength where he could hold his own against even the Emperors of the One Piece world.

    “Listen closely, Roronoa! All things are in flux. However, there is one thing that can resist all change. It is another kind of Haki, but one that can’t be learned through discipline: Supreme King Haki. There is one thing that Supreme Kings share. Something unchanging. Remember this, the Color of the Supreme King is something so strong that the weak cannot remain standing in its presence. What truly fuels the Color of the Supreme King is one’s sense of self!” — Mihawk explains Supreme King Haki, One Piece Chapter #1194

    In the subsequent two chapters, that is, One Piece chapter 1195 and One Piece chapter 1196, Sanji, the other Wing of the Pirate King, reached the same level as Zoro by awakening his own Color of the Supreme King by battling his lack of self-love. With Sanji awakening the Color of the Supreme King and advanced Color of Armament, he was able to push back against Saint Killingham of the Holy Knights and nearly kill him. Just like Zoro, Sanji also reached the level of the Emperors with his new Haki Awakening and established the perfect basis for the Captain of the crew, Luffy, to grow stronger as well, which followed with the release of One Piece chapter 1198.

    Sanji: I did it! It’s been forged!

    Ivankov: Love is Defense!!

    Sanji: I don’t even feel a hint of pain! This is like Armament Haki taken to the extreme. Even when I take a hit, it feels like I’m the one landing it!

    — Sanji infuses Conqueror’s Haki, One Piece Chapter #1197

    Why Luffy’s New Awakening Is On The Way In Elbaf

    Image created by the author Rei Penber using official assets.

    With the release of One Piece chapter 1198 on November 8, 2026, in Shueisha’s Weekly Shonen Jump Issue 50, Eiichiro Oda, the creator of the series, gave Luffy yet another Awakening. Up until now, Gear 5 has been Luffy’s greatest power in One Piece, and he tapped into it with the release of One Piece chapter 1044 on March 28, 2022, in Shueisha’s Weekly Shonen Jump Issue 17. Since then, Luffy has not gained any new transformation, but now things have changed drastically.

    In One Piece chapter 1198, Luffy’s body was completely taken over by the spirit of the Monkey God Nika, and in doing so, he received a brand-new transformation. With Nika fully manifested, Luffy has now turned into a giant monkey god with immense strength up his sleeve. Right now, Luffy is not in control of this transformation, but needless to say, he will gain control of it by the end of Elbaf.

    “What happened to Luffy? He clearly turned into something and just ran off? Where did he go?” — Usopp comments on Luffy’s New Form, One Piece Chapter #1198

    This new awakened form will take Luffy’s overall powers to a completely new level and allow him to fight on an even footing against Nerona Imu. With that said, all three of the Monster Trio of the Straw Hat Pirates have now reached a completely new level, with Zoro and Sanji reaching the same stature as the Emperors of the One Piece world, and Luffy going even higher and reaching the domain of Gods.

    The New Power Level Of The Straw Hats Post-Awakening

    Image created by the author Rei Penber using official One Piece assets.

    Right now, the Straw Hat Pirates are easily the strongest Emperor crew in the world of One Piece. This is because Luffy is currently on a level where he can rival the King of the World, Nerona Imu. No Emperor in the world of One Piece is on such a high level, and Luffy, in that sense, is an exception. Luffy’s immense strength makes him a rival even to the likes of Joy Boy. At the same time, Luffy has also left the vast majority of the Emperors in the dust, which goes to show that he is in a league of his own.

    Sanji: Hey, Luffy! That’s…not you? Who is this guy?

    Nika: Kikikiki!

    Giants: Is that a monkey? No wait, that form is!!

    — Elbaf Giants recognize Monkey God Luffy, One Piece Chapter #1198

    It must also be noted that once Luffy gains full control over his Monkey God transformation, he will also gain a new hybrid form, which will make him even stronger than before. Furthermore, Zoro and Sanji, Luffy’s two wings who are now on the same level as the Emperors of the One Piece world, will continue to grow stronger from here onwards. Zoro and Sanji are set to surpass both Rayleigh and Gaban when they are in their primes, which means that they will also surpass the vast majority of the Emperors of the One Piece world.

    Image by GameRant

    “Hey Zoro, you be Luffy’s sword, and I’ll be his shield!” — Sanji awakens Conqueror’s Haki, One Piece Chapter #1197

    Taking all things into consideration, this crew is by far the strongest not just in the current era but in all the eras that came before it as well. One Piece Chapter 968, which was released on January 20, 2020, in Shueisha’s Weekly Shonen Jump Issue 8, saw the Roger Pirates claim that someone would come in the future and surpass them. That has now manifested itself in the form of the Straw Hat Pirates, which we are currently witnessing in the story.







    Apart from the Monster Trio, the other members of the crew are also growing dramatically. Franky received the power-up of Super Vega Cola in the Elbaf arc, while Usopp’s Observation Haki was polished tremendously. Similarly, Chopper was given the ability to counter Domi Reversi directly, which is a telltale sign of potential Devil Fruit awakening. The other members of the Straw Hats will also continue to grow in the subsequent arcs and, by the end of the story, reach a level where they will simply be invincible.

    All chapters of Eiichiro Oda’s One Piece series are available for fans to read via Manga Plus and Viz Media.

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  • SWS: Marcos administration's net satisfaction rating drops to -4 in September 2026

    SWS: Marcos administration's net satisfaction rating drops to -4 in September 2026

    Filipino adults gave the national government a net satisfaction rating of -4 in September 2026, down from the previous survey, according to results released by the Social Weather Stations (SWS) on Friday.

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  • OpenAI Leadership Gets Fooled by Pranksters Pretending to be Ukrainian Officials, Discusses Military Secrets With Them

    OpenAI Leadership Gets Fooled by Pranksters Pretending to be Ukrainian Officials, Discusses Military Secrets With Them

    Weeks ago, three OpenAI higher-ups became the butt of an embarrassing joke pulled by a duo of Russian pranksters, a gaffe with alarming implications for a company jockeying for military contracts.

    According to the Intercept, a trio of national security and strategic initiative leaders at OpenAI — Sasha Baker, Caroline Zier, and Ben Crampton — took a video call with the Russian comedians who go by the monikers Vovan and Lexus (real names Vladimir Aleksandrovich Kuznetsov and Aleksei Vladimirovich Stolyarov) who were claiming they were top Ukrainian government officials.

    The call reportedly lasted a humiliating 17 minutes, during which the OpenAI staffers openly discussed military AI applications and referenced ongoing talks with the US Department of Defense about supplying Ukraine with AI tools. Vovan and Lexus recorded the meeting, which they have since made available online.

    “There’s no question, I think, from our perspective that we want to have as deep a relationship as we possibly can with Ukraine,” Crampton is heard saying when asked offensive military AI services to the country. “But it may not be possible to get to where we want to be straight away.”

    At one point, Crampton even suggested that the role of national security staffers at OpenAI is to smooth over reservations which executives might have about military AI.

    “Many of the company’s leaders would not want our technologies to be used in offensive military operations,” Crampton is heard saying on the call. “Our task is to explain that in certain situations, the line between offense and defense can be quite conditional.”

    Later on, Crampton admits that OpenAI has a contact in the Ukrainian Ministry of Defense, “primarily through a colleague of ours based in Washington… who previously had worked with the Delta team in your Ministry of Defense.”

    Speaking to the Intercept, Vovan said it was remarkably simple to arrange the meeting. Basically, the duo contacted a senior Ukrainian official working in San Francisco, who then offered to arrange the meeting with OpenAI.

    The incident has stunning implications for OpenAI’s security practices — if a couple of pranksters can snag a meeting with high-level company staffers as a joke, what’s to stop malicious actors from doing the same? (Keep in mind the AI lab maintains a massive Pentagon contract to deploy “advanced AI systems in classified environments.”)

    In response to the stunt, OpenAI told the publication that “weeks ago, we launched a thorough investigation into the call’s authenticity.”

    “We acted internally and with the relevant authorities to conclude that it was a prank conducted by individuals with a history of targeting officials and other companies,” OpenAI’s spokesperson continued. “We took action to prevent similar situations from happening in the future.”

    At least OpenAI is in good company: Vovan and Lexus have previously punked public figures ranging from John McCain to Bernie Sanders. Talk about boundary-pushing comedy.

    More on OpenAI: OpenAI Is Sustaining Enormous Losses

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  • “It’s a wild situation” – An investor and publisher perspective on the rise of AI copycats, the discoverability crisis, and more

    “It’s a wild situation” – An investor and publisher perspective on the rise of AI copycats, the discoverability crisis, and more

    GamesIndustry.biz attended the AI and Games Conference in London this week, where a publisher and investor panel discussed the problems and opportunities of AI when it comes to marketing, funding, and publishing games (the full talk will be available via the AI and Games Conference YouTube channel at a later date).

    The panel was made up of James Barnes (global PR lead at Raw Fury), Stefan Metaxa (commercial director at Spiderling Studios), and Lirui Ding (principal at Transcend Fund), and was chaired by Cassia Curran (founder of Curran Games Agency). Some of the key insights from the panel are below, including the industry reaction to AI copycat titles, the growing crisis around discoverability, the rise of new platforms such as web games, and the thorny issue of players’ reaction to generative AI use.

    AI copycats

    The issue of games being rapidly copied using AI has been in the news a lot recently, as more advanced AI models make it easier and easier to copy games. Needle in a Haystack Simulator, for example, was cloned multiple times after the developer released a work in progress video of the concept.

    “It’s a wild situation, and I completely understand that a lot of small developers who have unique ideas might want to back away from marketing and being too outright with these ideas, in case there are copycats that are lurking and might beat them to the punch,” said Barnes. “But I think there’s a lot of ways that you can make marketing work for you. You can sell your vision without giving away your blueprint.”


    AI and Games Conference investor panel
    The investor and publisher panel took place on November 10 at the AI and Games Conference in London | Image credit: GamesIndustry.biz

    He added that it’s important to build an authentic community around your game and studio. “Because even if there’s a copycat, they can’t copy your audience, the community that is unique to you.”

    Metaxa agreed with Barnes’ point, saying that it’s important to build your studio’s credibility so that the audience can expect a certain degree of “love, care, quality, and attention” from your games. But he added that the rapid explosion of AI clones has led to an abrupt change in industry thinking. “The traditional wisdom previously was to announce early, build up as many wishlists as possible over time, and then you’ll have a good basis to launch your game eventually. And that seems to be changing fundamentally.”

    Ding said the advice Transcend Fund is giving to companies in its portfolio is now to think about the best time to release or make a big PR announcement, “and make that big push rather than thinking about doing it as early as possible.”

    Discoverability

    The explosion of games made rapidly using AI is also deepening the problem of discoverability, particularly on Steam. Ding noted that the number of games released on Steam this October roughly doubled from the same time last year. “And I’m pretty sure that number will go even higher.”

    He added that even though the supply of games has “increased exponentially, people’s attention hasn’t necessarily increased.” In other words, the number of games that find an audience has stayed roughly the same, as evidenced by the relatively static number of titles that receive 500+ Steam reviews. As Metaxa said: “It’s much more intense competition for the pretty much same-sized pie.”


    AI and Games Conference 2026
    The talks at the AI and Games Conference were a mixture of those on generative AI and those on traditional AI, such as pathfinding | Image credit: GamesIndustry.biz

    The natural response to increased competition is to spend more time doing marketing, he said. “But then that gives competitors more time to just do fast copycats of your game if they’re able to do it. And so it’s kind of a Catch 22.”

    Metaxa noted that it “seems like Steam is moving in the AI direction”, but that Roblox is already there, with the majority of games on the platform being created using AI. “Discoverability already on Roblox is nuts. Steam is getting more nuts. I have no idea how we’re going to solve that.”

    Barnes added that the rapid shrinking of games media hasn’t helped when it comes to getting word out. He estimated that the size of the games media has shrunk by between a quarter and a third over the past three to four years, “which is pretty devastating.”

    “I think that relationship that you have with press and creators is incredibly important too,” added Metaxa. “They know your studio, they know the types of games that you make, and finding even those initial few creators that really believe in what you’re making will make a huge difference.”

    “Discoverability already on Roblox is nuts. Steam is getting more nuts”

    They explosion in the number of games must be hard for creators, too, he said. “They must be getting pitches absolutely non-stop.”

    Ding said that in such a congested environment, developers have to double down on building their audience. “From very early, day one, even before they start making the game, they need to start thinking about, okay, how can I start using a community? How can I talk to my players?”

    The potential of AI

    Although the rapid proliferation of games created using AI is causing headaches for developers and publishers, Ding said that the technology can have an upside.

    “The true potential for AI is those AI-native games,” he said. “It’s about creating a new, innovative game experience that may not have even existed before today… That’s the thing we are really, really excited about.”


    AI and Games Conference 2026
    The AI and Games Conference 2026 took place at Here East in Stratford, London | Image credit: GamesIndustry.biz

    But Metaxa pointed towards issues with the current business model for games that rely on outside LLMs for their gameplay, singling out the Steam game Scam With Your Friends. “It went mega viral, [it was] super, super popular on Steam. But then the developer realised that they’re having to pay for all of these tokens, and it’s basically just eating into their revenue.” Furthermore, Metaxa is sceptical of the use of AI in gameplay in the titles he’s come across so far, saying that often it “seems kind of tacked on.”

    Barnes, however, highlighted how AI has been a boon for developers when it comes to exploring initial ideas or quickly creating early prototypes, particularly for “people who’ve got day jobs and they’re not in the games industry yet, and they just simply wouldn’t enter if it wasn’t for the ability to make these prototypes and at least prove their own concept.”

    It could encourage them to pitch to publishers, with the intention to replace any generative AI assets later on, he said. “So getting that foot in the door, it can be really cool, because otherwise these guys would just simply not enter the industry.”

    “The true potential for AI is those AI-native games”

    AI could also end up being used on the publisher and investor side. Ding said that in the last year, Transcend Fund has evaluated around 2,500 game opportunities, “which is a lot.” The company is now trying to find ways to be more efficient when coping with the increasing number of pitches. “One thing we have been adopting is in-house AI tools that would help us to filter out something that definitely wouldn’t fit. So that would give us more time to talk to the developers, rather than looking at things that are clearly off the mark.” He gave the example of the tool automatically rejecting a pitch where the funding request was way above the threshold they would typically consider.

    New platforms

    Looking at game distribution platforms, Metaxa pointed to the big rise in web games in recent years, which are “bypassing the platforms altogether.” He said that “pretty impressive games” can now be played through browsers. “I bet Steam are probably pretty worried about that, because maybe people won’t need Steam in the future.”

    He singled out the web game platform Poki, saying it’s “almost like doomscrolling on TikTok,” but for games. “They’re short, sharp, fun little games,” he said, where the developers are paid according to how much time people spend playing their titles. “That seems to be a viable business model for smaller developers now, and is really starting to take off as an alternative for a particular type of game developer.”

    “I bet Steam are probably pretty worried about that, because maybe people won’t need Steam in the future”

    Ding also pointed to the rapid rise of mini games on the Chinese social network platform WeChat. “I can see potentially one day WhatsApp or other short message platforms might become that kind of equivalent,” he said, adding that users will be able to discover games through messages from friends and then immediately play them on the same platform.

    Ding also said that platforms that enable the creation of games using generative AI, such as Google Playground or Roblox, could open up development to more people. “Once you have a brilliant idea, it’s now easier to implement that idea and make it happen,” he said. “I can definitely see the potential.”

    Player reaction to AI

    The news that House House used generative AI for a small portion of the development of Big Walk was setting the internet alight on the morning of the talk, illustrating just how divisive generative AI can be among players. Barnes said that Raw Fury makes a “big deal” out of publishing human-made titles, and that its audience is “not really interested in AI games.”

    But he does see the nuances: “I think it’s important to separate AI into the creative tools and the process tools: I think there’s a lot of acceptance towards the process tools,” he said. “It’s mainly the generative side that people have a big problem with, especially if it feels like it’s replacing the human element: replacing an artist, replacing a writer, a voice actor, that kind of thing. I think in general, in our audience, they’re really against it. I think for a more general audience, there’s more of an acceptance. From a casual game perspective, [there’s] kind of indifference, really.”

    “I think it’s important to separate AI into the creative tools and the process tools”

    Ding said it comes down to quality. He said that Transcend Fund has looked at player sentiment towards AI and found that not many players are against the use of AI outright, but are instead against the “low quality of whatever tools people are using.” What they don’t like is developers making less effort, he said, “while in the meantime players are still paying the same amount of money.”

    Metaxa agreed on the latter point. “If you’re just doing a one line prompt and then being like, ‘Oh yeah, I’m going to sell this’, then no one really wants that,” he said.

    “The great thing about certain parts of AI is that you can tell that sometimes people put real love into crafting something as an individual that they may not have been able to otherwise on social media or something,” he continued, “where they will take ages crafting some really specific vision of something that would have taken a whole movie studio to make, just for a meme. But you can tell that love and effort went into it. And for me, that’s important: that someone is really putting effort into something, [and] has a vision that they want to show the world.”

    “I think if that kind of love goes into it, then it’s meaningful.”

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